They also love unspoiled wilderness and seek out places in the mortal realm that remind them of the beauty of their home plane.
For starters, female lillendi now vastly outnumber male ones. From the waist down their body was that of a serpent. 3rd (2/day)— Charm Monster (Dc 17), Cure Serious Wounds | 13th Age SRD For more information about Paizo Inc. and Paizo products, please visit paizo.com. They are generally peaceful, though they are swift to act if they believe a piece of rare art or a talented artist is threatened. CG Large outsider (azata, chaotic, extraplanar, good), Init +3; Senses low-light vision, darkvision 60 ft.; Perception +13, AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size), Immune electricity, petrification, poison; Resist cold 10, fire 10, Melee +1 longsword +12/+7 (2d6+8/19–20), tail slap +6 (2d6+2 plus grab), Special Attacks bardic performance (20 rounds/day), constrict (2d6+5), 3/day—darkness, hallucinatory terrain (DC 18), knock, light, 1/day—charm person (DC 15), speak with animals, speak with plants, 3rd (2/day)—charm monster (DC 17), cure serious wounds, 2nd (4/day)—hold person (DC 16), invisibility, sound burst (DC 16), suggestion (DC 16), 1st (5/day)—charm person (DC 15), cure light wounds, identify, sleep (DC 15), 0 (at will)—dancing lights, daze (DC 14), detect magic, lullaby (DC 14), mage hand, read magic, Str 20, Dex 17, Con 21, Int 14, Wis 16, Cha 19, Base Atk +7; CMB +13; CMD 26 (can't be tripped), Feats Combat Casting, Hover, Iron Will, Lightning Reflexes, Skills Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14; Racial Modifiers +4 Survival, Organization solitary, pair, or choir (3–6), Treasure standard (+1 longsword, masterwork harp). | d20 Anime SRD
FAQ. Couatls are both solitary and nomadic creatures, normally dwelling in hidden places of great natural beauty or spiritual importance, and gathering only to consider matters of extreme importance, such as the death of one of their number. Lillends sometimes secretly follow the adventures of mortal heroes to record their stories as epic poems and songs, which they then perform in the packed mead halls of Elysium. Although they have no need of mortal nourishment, it is said that lillends sup on the joy of music, art, and performance.
They are Ysgardian angels that love/are associated with art, especially muscial art; destroying art or mistreating artists enraged them, and they are infamous for their ability to hold grudges and their love of violent retribution. Source: Pathfinder Bestiary, p. 26. However, 1d3 creatures means that you'll occasionally summon 1 creature of a type too weak to summon with Summon Monster I.
Tiny creatures must move into their target's space to attack, … | Fudge SRD Bardic Performance A lillend has the bardic performance ability of a 7th-level bard, granting her access to that ability's countersong, fascinate, inspire courage, inspire competence, and suggestion aspects. It may be that anything indigestible is transformed into the fog that lillendi sometimes breathe out. Spells Ghaeles cast divine spells as 13th-level clerics. Among the azatas, lillends are the tale-tellers and chroniclers, gathering lore and recording stories in the form of epic poems and songs. Society. Such legends sometimes prove true, as all lillends have their favorite works, creations, and artists, and often visit the Material Plane to enjoy their splendor and make sure they remain safe. Traveller SRD Azatas speak Celestial, Draconic, and Infernal, but can speak with almost any creature because of their truespeech special ability. This page was last edited on 9 July 2019, at 20:39. In addition to their elf-like forms, they can take the shape of whirlwinds of dust, snow, or sand. Associated with "benevolent chaos", they count both Chaotic Good and Chaotic Neutral individuals amongst their ranks, a rarity for exemplars. Light Ray (Ex) A ghaele's light rays have a range of 300 feet.
Melee [one-action] longsword +18 (chaotic, magical, versatile P), Damage 1d8+10 slashing plus 1d6 chaotic and 1d6 good, Melee [one-action] tail +18 (agile, magical, reach 10 feet), Damage 2d6+10 bludgeoning plus 1d6 chaotic, 1d6 good, and Grab, 4th counter performance, hallucinatory terrain, heal, inspire heroics, sound burst, suggestion; 3rd sleep; 2nd darkness, invisibility; 1st charm; Cantrips (4th) daze, detect magic, ghost sound, inspire competence, inspire courage, light; Constant (5th) tongues(4th) speak with plants; (2nd) speak with animals. They are deadly enemies of the baatezu and modrons. The feathers and scales were all brightly colored and patterned. Lillendi feud with the petitioners of Ysgard from time to time, but more often keep to themselves. Azata are champions of freedom and goodness, choosing to travel the planes helping creatures in need and battling evil. Our way of saying thanks!