he recounts by phone.
"There was a rep on the call who didn't skip a beat. McElhenney had been invited to Ubisoft Montreal to discuss the project, and though he was initially hesitant, as he toured the studio, he saw the potential vision for the show.
We had set [decoration] and production design work with the actors because you'd see the backgrounds of their apartments. You can see hints of that new tension taking shape in Mythic Quest: Quarantine, but the real gift of this special episode is just getting to spend some more time with these characters. is a global, multi-platform media and entertainment company. They're in L.A. and I can have them to you by this afternoon.
Production companies involved with the series are slated to consist of RCG Productions, 3 Arts Entertainment, and Ubisoft Film & Television. McELHENNEY: As soon as we all figure out what that means going forward as a culture, a country, a state, a city and then as a corporation and a studio, we can start to figure out how it affects this particular [fictional] office. Parks and Rec had not [aired] when we conceived of this, but I found out that Mike [Schur] was doing it, and I called him and asked him a bunch of questions. Mashable, MashBash and Mashable House are among the federally registered trademarks of Ziff Davis, LLC and may not be used by third parties without explicit permission. This was before the Parks and Recreation reunion was announced but after Saturday Night Live started doing the SNL at Home thing. McELHENNEY: I really wanted to get it out as quickly as possible so that it was something that we're all going through in the moment, not something we went through in the past. McElhenney and the programmers at Apple feel so strongly about the finished product, which will drop on Friday, that they're submitting it for Emmy consideration. The episode reunites the ensemble cast, including McElhenney, Hornsby, Academy Award-winner F. Murray Abraham, Danny Pudi, Imani Hakim, Charlotte Nicdao, Ashly Burch, Craig Mazin, Naomi Ekperigin, Caitlin McGee, Jessie Ennis, and Humphrey Ker.
, In March 2019, it was reported by The New York Times that filming had concluded. Both of the teams worked together virtually to come up with what the machine would be, and then our special effects guy, Jonathan, built each one in his garage, made sure they all worked and then did instructional videos for the actors on how to set them up. (Laughs.). People just hung around; nobody wanted to get off. If in fact we aren't going back for a significant amount of time and there's a good, positive response to this, I don't see why we couldn't consider another.
Ahead of the special's debut, McElhenney and Ganz opened up about the grueling if hugely rewarding process, from conception to air. © 2020 Ubisoft Entertainment.